My Video Player
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Structure to store the top-left and botton-right corner coordinates of various fields & buttons. More...
Data Fields | |
int | x1 |
x coordinate of the top-left corrner. More... | |
int | y1 |
y coordinate of the top-left corrner. More... | |
int | x2 |
x coordinate of the bottom-right corrner. More... | |
int | y2 |
y coordinate of the bottom-right corrner. More... | |
Structure to store the top-left and botton-right corner coordinates of various fields & buttons.
At times, it is necessary to know the if the mouse is pointing to a sepcific area in the dispalyed image. Since all the buttons, text-fields, slider etc. are nothing by sub-images of the entire image, a structure is necessary to know their locations. This will enable us to call the correct callback function say, pressing the button, editing the text-box, moving the slider, etc. This structure holds the corrdinates of the top-left corner (x1, y1) and bottom-right corner (x2, y2) of the various fields.
Definition at line 152 of file video_player.c.
int x1 |
x coordinate of the top-left corrner.
Definition at line 153 of file video_player.c.
int x2 |
x coordinate of the bottom-right corrner.
Definition at line 155 of file video_player.c.
int y1 |
y coordinate of the top-left corrner.
Definition at line 154 of file video_player.c.
int y2 |
y coordinate of the bottom-right corrner.
Definition at line 156 of file video_player.c.